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Post by Brophdog88 on May 6, 2022 11:35:39 GMT -8
Player was a starter at SG, 1st option, Pace Very Fast, Trap Never, Press Never, Offensive focus Outside Observations: having 0 athleticism across the board, no strength, no jumping, no quickness is abysmal. Also a bit inconsistent percentages wise, but that makes sense. Having SOME athleticiwsm, even jumping, makes a big difference, in fact, 100 jumping 5 quicks 5 strength I would say was better than 100 quicks 5 jumping 5 strength, I never would have expected that. no jumping with quickness and strength was probably the best out of the non 100, less playing time, but over 1 ppm and the best shooting percentages. Quicks and jumping net volume moreso than efficiency, Strength can help net both. Quickness makes an impact in blocks, but I almost wonder if it just turns steals into blocks in a weird way, because for that test, the totals were still pretty similar. Jumping doesnt guarantee rebounding loss, but the best rebounding, for this player playing SG, was with 5 quickness and jumping. Guessing just overpowered near the hoop is all I can think of, since playing closer to the hoop more offensive rebounding? The big key is, need SOME kind of strength/jumping/quickness, and of those, its probably strength/jumping/quickness from a pure offensive standpoint. Defensively you might want quickness, but thats much harder to isolate.
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Von
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Post by Von on May 6, 2022 11:59:36 GMT -8
Can you dive into the rows and columns? Not sure I missed it but I am not sure what they are representing.
EDIT: I see the attributes but I am not sure why there are multiples.
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Post by DeeperThanSims on May 6, 2022 12:01:11 GMT -8
I think he ran 3 tests with each rating set
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Post by Brophdog88 on May 6, 2022 12:01:20 GMT -8
Can you dive into the rows and columns? Not sure I missed it but I am not sure what they are representing. EDIT: I see the attributes but I am not sure why there are multiples. It’s 3 runs with the attributes set to the 3 values below the columns
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Von
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Post by Von on May 6, 2022 12:01:58 GMT -8
Can you dive into the rows and columns? Not sure I missed it but I am not sure what they are representing. EDIT: I see the attributes but I am not sure why there are multiples. It’s 3 runs with the attributes set to the 3 values below the columns Makes sense, thanks.
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Post by DeeperThanSims on May 6, 2022 12:02:18 GMT -8
Thanks for doing this Broph. I'm still confused but this is cool
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Von
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Post by Von on May 6, 2022 12:03:19 GMT -8
Naulls for Meca Monk Meinike. Post.
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Von
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Post by Von on May 6, 2022 12:05:08 GMT -8
So Jump rating seems to have some importance here it looks like.
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Post by Brophdog88 on May 6, 2022 12:08:03 GMT -8
So Jump rating seems to have some importance here it looks like. yeah, this broke me, jumping has always mattered a little, but it looks like you can make up for strength/quickness with jumping, thats the new part. if you have strength/quickness jumping is kinda ehh
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Post by Stevie B on May 6, 2022 12:11:48 GMT -8
It’s incredible how we still don’t truly know how important or unimportant these things are
do kinda like the mystery in that
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Post by chipper on May 6, 2022 12:17:25 GMT -8
there’s no mystery in the fact that this game has a shitty ass design with shitty ass flaws
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Post by chipper on May 6, 2022 12:17:36 GMT -8
but we still love it for some reason
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Post by Orlando Magic Johnson on May 6, 2022 12:21:43 GMT -8
It’s incredible how we still don’t truly know how important or unimportant these things are do kinda like the mystery in that
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Post by Stevie B on May 6, 2022 12:24:23 GMT -8
there’s no mystery in the fact that this game has a shitty ass design with shitty ass flaws true
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Post by Orlando Magic Johnson on May 6, 2022 12:24:25 GMT -8
gotta love it
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Post by 2 years left on May 6, 2022 12:37:24 GMT -8
Strength matters, other two are whatever. Indeed.
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Post by Brophdog88 on May 6, 2022 12:42:18 GMT -8
Naulls for Meca Monk Meinike. Post. Monk got my +20, he is staying lol
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Post by kobe on May 6, 2022 12:46:56 GMT -8
so does any of this explain mullens mpg?
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Von
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Post by Von on May 6, 2022 12:48:22 GMT -8
Naulls for Meca Monk Meinike. Post. Monk got my +20, he is staying lol I was joking about your Monk Meinike you used for your experiment.
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Post by 2 years left on May 6, 2022 12:50:05 GMT -8
so does any of this explain mullens mpg? no
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Post by Brophdog88 on May 6, 2022 12:52:35 GMT -8
Monk got my +20, he is staying lol I was joking about your Monk Meinike you used for your experiment. oh lol, I thought I clipped that off lol
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Post by Brophdog88 on May 6, 2022 12:53:17 GMT -8
so does any of this explain mullens mpg? no its gotta be the bench players scoring better or something, nothing here suggests it. Minutes went down with higher quickness Less athleticism meant more minutes
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Post by kobe on May 6, 2022 12:54:21 GMT -8
so its joe holland fault
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Post by Lasagna and tears of failure on May 6, 2022 13:07:41 GMT -8
there’s no mystery in the fact that this game has a shitty ass design with shitty ass flaws design is hard to guess, but implementation we know fell off
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Post by Deleted on May 6, 2022 20:50:17 GMT -8
Why do some players specifically PFs struggle to play 28+ mpg even as starters ?
Is it poor quickness+Strength
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Post by Spencer on May 8, 2022 21:36:16 GMT -8
Broph AC Done.
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Post by Royal on May 9, 2022 22:59:46 GMT -8
Next time show the FG Attempts and FT attempts. Give a better understanding on volume. Strength you'll see more FTs Quickness you'll see more FGs.
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Post by Lasagna and tears of failure on May 10, 2022 3:45:34 GMT -8
Why do some players specifically PFs struggle to play 28+ mpg even as starters ? Is it poor quickness+Strength Kok had that issue and was > 85 strength
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